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After further replays of the game, the player revisits the Memory Zone to discover The Stanley Parable 2 has received extremely negative reception. On another reset, the narrator guides Stanley to a showcase of features for The Stanley Parable 2, among which includes collectable figurines to seek in the game, and a "reassurance bucket", which appears in subsequent playthroughs and can be used to alter all initial endings of the game.
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On the next reset of the game, the narrator guides Stanley to a new area called the Memory Zone, which recounts all the praise that The Stanley Parable had gotten, but soon find an area full of Steam user reviews that are critical of the game, which leads the narrator to further distress that The Stanley Parable was not good enough. The player as Stanley discovers a new area of the game proclaiming "new content", but to the narrator's dismay, the content is extremely minimal.
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Within the Ultra Deluxe content is a series of endings that trigger the next. Ultra Deluxe expands on the game's endings further, including further routes, new environments, and alternate endings. The Stanley Parable: Ultra Deluxe (2022) The 2013 remake added more than ten endings, altered some pre-existing endings and the respective routes to trigger them, as well as several Easter eggs, and other choice-related aspects. Wreden stated it would take about an hour for the player to experience them all. In the original 2011 mod, there were six different endings. In some instances, the narrator breaks the fourth wall when reacting to the player's decisions. In this case, he will urge the player to return to the "proper" path, although the player can continuously disobey the narrator, resulting in other adjustments to the story. Alternatively, the player can choose the rightmost door, causing the narrator to adjust his story. For example, if the player were to follow the narrator's directions and pass through the leftmost door, the story of the missing employees proceeds. The narrator takes the player's choices into account, reacting with new narration or attempts to return the player back to the target path if he is contradicted. The narrator notes that Stanley traveled through the leftmost door, but this has not yet occurred. The initial decision is a set of two open doors. When the player comes to an area where a choice is possible, the player can opt to follow the narrator's directions or perform the opposing action. Īt this stage, the story splits off in numerous possibilities, based on the player's choices. Stanley, unclear on what to do, begins to explore the building and discovers that the workplace is totally abandoned. One day, the screen monitoring data goes blank, which has never happened before.
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Stanley is tasked to monitor data coming from a computer screen and press buttons appropriately without question. He explains that the protagonist Stanley is employee 427 in an office building. The narrator presents the story to the player. The player has a first-person perspective, and can travel and interact with certain elements of the environment, such as pressing buttons or opening doors, but has no combat or other action-based controls. The game begins in a mysteriously empty office. Critics praised the game's narrative and commentary on player choice and decision-making.
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It is available on consoles in addition to previously supported platforms and it includes additional content, as well as further refined graphics.īoth the original mod and its two remakes have received critical praise from journalists. A further expanded edition titled The Stanley Parable: Ultra Deluxe was released on April 27, 2022. Later updates to the game added support for macOS on December 19, 2013, and for Linux on September 9, 2015. It was announced and approved via Steam Greenlight in 2012, and was released on October 17, 2013, for Microsoft Windows. The remake recreated many of the original mod's choices while adding new areas and story pathways, as well as overhauling the game's graphics entirely. Together with Pugh, Wreden later released a stand-alone remake using the Source engine under the Galactic Cafe studio name.
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The Stanley Parable was originally released on July 31, 2011, as a free modification for Half-Life 2 by Wreden. Depending on the choices made, the player will encounter different endings before the game resets to the beginning.
![mac media player gmod mac media player gmod](https://media.codeweavers.com/pub/crossover/website/appdb/d795ddfbe5e80827ee484e37c46a6115.png)
The player may contradict the narrator's directions, which if disobeyed will then be incorporated into the story. As the story progresses, the player is confronted with diverging pathways. In the game, the player guides a silent protagonist named Stanley alongside narration by British actor Kevan Brighting.
![mac media player gmod mac media player gmod](https://cdn.appmus.com/images/a84664e68a2cd80893640e51b0dd2afd.jpg)
The game carries themes such as choice in video games, the relationship between a game creator and player, and predestination/fate. The Stanley Parable is a story-based video game designed and written by developers Davey Wreden and William Pugh.